World Gone Sour PSN
As noted, the game is a puzzle platformer, offering quick and easy jumping fun across three areas, complete with mini-bosses and end of world final bosses. Hidden inside of that is a Pikmin style game mechanic where you collect smaller Sour Patch Kids to use as minions to attack enemies, change size or interact with the environment.
World Gone Sour PSN
Gamers will take on the miniature role of a lost Sour Patch Kid in a stylized human-sized world, guiding the hero through the sticky floors of a movie theater, across the counter of a concession stand, and other unique and oversized environments. Joining forces with fellow lost Sour Patch Kids, players will use a combination of jumps, twists and puzzle-solving to negotiate and overcome larger than life obstacles. Along the way, they will battle unusual candy enemies, escape from deranged humans, and face-off against bizarre creatures including one very angry wad of sticky chewing gum.
For more information on the World Gone Sour video game, please visit: press.capcom.com and -unity.com. For more information about Sour Patch Kids, please visit www.sourpatch.com and follow them on Facebook.com/sourpatchkids.
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil , Street Fighter , Mega Man and Devil May Cry . Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.
World Gone Sour is a 3D 2D puzzle platformer that puts players in control of a miniature Sour Patch Kid in a human-sized world in a quest to reach its ultimate destination: the human stomach. Players will use jumps, twists, and puzzle solving to overcome obstacles in the game.
World Gone Sour is a 2D platformer developed by both Beefy Media and Playbrains and published by Capcom for the PC, Xbox 360 (via Xbox Live Arcade), and PlayStation 3 (via PlayStation Network) on April 11, 2012. An advergame based on the sour sugar coated candy Sour Patch Kids, players control a green (or blue, for player two) Sour Patch Kid who must make it through different levels such as a movie theatre concession stand to take his rightful place inside a human stomach.
In a World Gone Sour, players take on the role of a lost Sour Patch Kid in a stylized human world, guiding the character across some very unique environments. Use a combination of jumps, special abilities, and puzzle-solving skills to navigate the Sour Patch hero through some larger-than-life obstacles. During the journey, players will experience some unusual enemies, including escaping from deranged humans and facing off against mind-controlled dolls!
When I was younger, I wanted to have a big family. I thought having a big family would be grounding and fulfilling and give meaning to my life. Now, I don't see the point of having children. It's hard to reconcile a desire to experience pregnancy and childbirth and motherhood, with despair at the idea of what's in store for future generations on this planet. For me, any sort of longterm life planning just feels like a waste of the time we do have left before the world ends.
But I think the mechanism at work here, in terms of coping with anxiety and dread, is that I'm trying to stay in the present by teaching myself new skills. I've always been a curious person, always did well in school, was always eager to learn. But lately I feel like the more I read and learn, the more I think about how fucked up the world is and how doomed we are ecologically and sociologically. So I've resorted to new ways of learning, I suppose. 041b061a72